Tipa Peninsula Tipa Village 'Tipa, a great metropolis of thousands, sprawled across the tip of the penensuala that bears its name'. This place looks nothing like that! It's smaller than home, and it doesn't even have the warm beaches that are in this traveller's manual! Melleck was right, I never should have taken up that Clavat on their offer. But it does remind me of home, I am pretty hungry, and I wonder what this 'Chrono Special' is... - Pon Masah Walner - Caravan of 1043 Tipa Village is a village of just under one thousand people of every race. It is much like Sanriem was in its younger years, and is one of the few towns founded after 0 AI. Tipa is like Sanriem, in that it produces some of the best caravans from its diversity. Tipa is a quiet village. Roland, the village elder, is a good friend of Cid and a meeting between the two isn't too uncommon over the years. Tipa is a bit more out-of-the-way than Sanriem, and thus doesn't generate as much traffic or trade. A rivalry between Tipa's and Sanriem's caravans is very common due to their proximity. Tipa's caravan usually passes through Sanriem just as Sanriem's caravan is departing, adding to this friendly rivalry. River Belle Path Dangerous monsters are said to prowl the side of this peaceful riverbank, but nobody's ever seen one. I once asked a man why, and he said, 'If anyone sees one, they're promptly eaten.' But then the question came to me. If nobody's ever seen one of the dangerous monsters, then what are the goblins and griffons doing here? - Jessica Iris - Caravan of 398 The River Belle Path is a quiet riverbank with goblins as its main inhabitants. Griffons also roost here, and the peaceful surroundings make an excellent testing ground for Tipa's caravans, who use this area much as Sanriem uses Selbina Beach. Continuing down the path also leads to a small moogle village and, finally, the Myrr tree guarded by a Giant Crab with extraordinary regenerative capabilities. Goblin Wall Goblins of this land, who are they, what are they? Goblins on the plains, Why are they, how are they? Goblins in the holes, Fishing and hunting for nothing we know. Goblins of the wall, Lurking in the shadows for the snow. A reason nobody gave, a place nobody names. Memories of the time we save, waiting for the falling sky. - Harvelmasov Turniad - Caravan of 585 The dreaded Goblin Wall is detested not for its danger, of which there is plenty, but of the deplorable atmosphere and condition in which the fort is mantained. The construction is confusing, and bones of various creatures litter the hall and block passages. The Goblin Wall is looked over by a powerful Goblin Shaman, who also holds in his inner sanctum a Myrr tree. Any attempt to kill him permanently has thus far proven futile, as he comes back every time the Myrr tree is ready for harvesting again.